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Written by Administrator
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Thursday, 27 August 2009 |
How to stop the terrible organization, ruthlessly using the innocent workers? Well, this question colonists ask themselves every day. But the answer is very simple - blow up everything in the air! If you include one of those people who like the idea of moving to an open environment, and everything will fall into destroy ...
This latest production Volition Inc.. - Red Faction: Guerrilla - is dedicated to what has already warm. To third game in the series in which the variety, the authors applied the view from third person perspective. This increases the scope o eye area, so we can admire the explosions with a better perspective. Demolished as it represents a major aspect of the game, made by the authors of changes I think are the most on the spot. Besides destroy and again destroy, Red Faction: Guerrilla also offers a fairly long campaign, a robust multiplayer mode and a sufficiently large dose of explosions, which should satisfy the appetite of each player. The action game takes place in 2125 years, when the organization Earth Defense Force (EDF), inhabiting the planet Mars has forced citizens to work under duress. Consequently, the imposition of the repressive actions of EDF, the residents form a resistance movement called the Red Faction, whose main objectives is a rebellion against the forces of EDF, the expulsion of the enemy of the planet and negotiate less despotic. In the game takes on the role of Alec Manson. He arrives on Mars to meet with his brother Daniel, and also to work in the mines. Shortly after arriving brother Alec's recruits to the resistance movement. Despite initial reluctance to join the ranks of Red Faction, the sudden death of his brother, was shot by a strike group EDF finally dispel all his doubts. Mason vows revenge on EDF soldiers and joins the "Red Faction". Most of the films is based on repelling attacks from the EDF, prisoners, destroying buildings and refuge stolen vehicle. It is not too much variety. In particular, taking into account the fact that subordinate objectives are mainly due to the defeat of a certain amount of opponents. In fact, there are still activities on environment for a limited time and the limit of ammunition, but in no way helps to diversify the game play. After successfully passing the majority of tasks related to the story playing in the area, the mission will be unlocked for the finals of the area. After her performance will get access to the next area. The single player mode is very nice, but after passing the first few zones begins blowing boredom caused by repetition of individual elements is exchangeable currency in this game. The main character can use the junk to take out weapons and armor upgrades. In the world of Red Faction find disputes range of different types of weapons such as rocket shooters, mines, picks, or even jet packs that would later be subjected to appropriate . The best way for the acquisition of "raw material" be aligned with the earth of all colors. The best element of the game is fully destructive environment. Virtually every object and building located on the surface of Mars can be reduced to loose debris. This can be done about him crashing the vehicle, treating bullet from, or simply by placing a mine in the world picks. More creative players can install mine in the car, then enter it in the building, jump out at the last moment and enjoy a beautiful explosion. The possibility of the destruction of almost every element in the world around us is really nice aspects of this game and believe it or not, but it makes the theme from the first. Control characters in Red Faction is a very natural and clear: weapons are assigned to buttons on a circle, cross, triangle and the square, move follows the deviation of the left analog stick, turn the camera turns on the appropriate maneuver right analogue. Right trigger is responsible for the shot, while the left is to ask the hand attacks. L1 button allows our hero to sprint and use special items, such as the jetpack. Located on the right R1 button is used in conjunction with the buttons of a cross, circle, triangle and square and you can, and is used to select specific weapons. With the Select button you can freely take care of situations on the map. The whole scheme is very easy to use and should accrue to suit all players. Multiplayer game is well designed. Was placed at the disposal of six modes: Anarchy (Deathmatch), Team Anarchy (Team Deathmatch), Capture the Flaf, Siege (attacking and defending key sites), Damage Control (fighting for control of stated objectives) and Demolition (one of the characters becomes called. destroyer, and the rest is to destroy it). Each of the modes can be significantly modified, including options such as the respawn time, regeneration, energy, speed of movement and many others. Although most of these modes are not especially different from what you might find in other but there is one thing that differentiates Red Faction from all others. It's downright destructive land! It is the destruction of bringing a new dimension to game play, the look in vain for other such productions. With this total us to develop entirely new methods of attacks and ways to escape from a crisis situation (if you come across a wall that blocks our passage, no need to avoid, but the easiest way to blow up and move on). Another nice surprise backpacks are scattered all over the map. Some of them contain jetpacks, and other weapons of emitting ultrasonic waves that can sweep a few seconds in the dust the entire building. It is these additives distinguish multiplayer game play in Red Faction from similar modes in the series such as Call of Duty or Halo. Producer managed to create a fresh and exciting type of game for many people, who through the transfer of small additives allows for a small springboard from standard solution. Audiovisual Red Faction evokes mixed feelings. Explosions and the buildings present themselves to be a revelation, but the apparent lack of a more comprehensive land use can be felt. Traveling from point A to point B, it is often difficult to resist the impression that nobody lives here. Same style of environment is rather tedious and is rich in low-resolution textures. Character models do not fall into the memory unit and then triumph of EDF, which were not designed very well. Background music is bearable, and the colonists call themselves funny and well made. Topics of conversation often change with the morale, because if you destroy a building belonging to the EDF, led the conversation will be more optimistic. By contrast, at the time of our death, spoken texts will be maintained in a more desperate tone, which can easily be seen in the dialogues. Red Faction: Guerrilla is a very good game. Title in many ways surprising and truly unfortunate that the manufacturer failed to deal with designing a more elaborate plot, more land, buildings with more details and characters with whom we could identify. Despite numerous flaws, most of them killed, thrown into the abyss of oblivion, when they plunged into a game for single or multiple players. Holidays for the industry means "cucumber season", but once in a while it happens that someone in the market during the shoot of a good title. Red Faction: Guerrilla is just one of them, so do not wait a moment, but it is necessary to test the product. |
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