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Velvet Assassin PDF Print E-mail
Written by Administrator   
Thursday, 27 August 2009
 When you first start the game knows us very climate and a psychedelic intro to strike after a very primitive menu consisting of practically the same simple - nothing taken out of MS Word - subtitles. But whoever such bullshit bothered since background seen quite shapely lying on bed hospital white lace ? Violet Summer so called beauty which guided . Its 1943, lasts World War II. Violet Summer, a British intelligence agent is in a coma. The whole game is a retrospection divided into 20 stages, which include visit Paris, Hamburg and occupied Warsaw (where we visit the capital mainly canals and the ghetto). In the capital we need to find agents with familiar-sounding nickname of operational And all this to find out why our agent instead throat the Nazis, using one of the best in the hospital bed. That is, and so, but in the memories ... The first impression when you turn on the game is electrifying palette early first mission (is simultaneously tutorial) doing really good impression. Unfortunately, already in the first few minutes of fun thrown into the eyes of the linearity of the game. The game does not give us any path to choose. You can only diversify ways to exterminate the enemy, but the goal and the road to it are always the same. Worse, this is achieved in a very dull way - there are always obstacles so that you can go only one right path, which often looks very can hide the fact that the game is difficult. Do not confuse significantly, if I say that Violet Summer is a combination of Agent 47 and Sam Fisher. Velvet Assassin is a typical Stealth game in which the lion's share of the time you sit in a dark corner waiting for an opportunity to eliminate the enemy. In 99% of cases occurring him from behind - the fight even in principle suicide, Violet has a knife, machine guns and enemies. Of course, we can find a few weapons in the game, such as the colt with a silencer (only effective when headshots), deadly flare pistol or shotgun, and Sniper, but they are mostly useful at times provided only by the developers. If you found the shotgun in the game, it means that soon will begin a stage where you need to do it. I remember way player: the most effective technique in this game is waiting for his chance in the shade. When enemy from behind, the image is of red color, the sound builds up and turns to one of the very impressive animation showing the last moments of our goal. Game would not pass if not several facilitations us creator. First of all morphine. At the time we have one syringe. After injecting the picture becomes reddish, rose petals flying around, the heroine only to put on a white lace blouse, and everything is magically in place. In this way, for a time the whole game is dying, and we can run up to the enemy and stab him in the carotid artery. Ah, what a beautiful ... In the lower left corner bears the character of our heroine, which illuminates the purple, when we find ourselves in the shade, which is theoretically out of sight of the enemy. An interesting patent is also sneaks into the opponent to unlock the grenade hanging at his waist. The effect is, of course, to predict, and the more in the heap, the better. And let no one tells me that in a heap quicker, because nobody moves heaps! Passing game, on his way the whole mass so that we can develop (rather poor) statistics your character: the time of use of morphine, resistance to injury and Stealth speed. In fact, it is worth investing only in resistance, and then sneaking in, and whose development is so miserable. When the enemies and in some places we can find a list of which contribute to creating a climate in site stands out from the Warsaw Ghetto and the climate of channels. Developers behind the western border of very good representation of death on the streets of the capital prevailing at the time. Also, the heroine seems to live what meets his - "The first time I saw the face of death", the words that fall after leaving the channel on the street. Unfortunately, this spoils the atmosphere a few things. First of all, poor texture of some objects, which strikes the eye in particular on high-definition television. Already an absolute deficiency are constantly `on the frame rate drops even in places where nothing happens. Had move to old honest CRT Television where abovementioned defects yes no. Anyhow, no TV will not save the weak places of animation, transmission facilities and deficiencies in the algorithms for the detection of collisions. Ragdoll looks funny in places, the explosions are not doing too great impression. Game mitzvah problems with save. Several times after clicking "Load LAST checkpoint" loaded random save - repeating operation tripled whenever another stage one thing not I Velvet Assassin refuse - phenomenal chiaroscuro. Suffice to say that once you steal the enemy, and suddenly a light shone scared of his own shadow! As befits the Stealth game, shadow and light play in this game a huge role. All of this would be not to achieve, if not great sound sheath. What true music as such game rather no but accruing background sounds and noises able spice about creeps. Fortunately are all voices Hitlerites recorded German. Excellent solution are also their chants, sometimes happened me momentarily procrastinate execution enemy that their speaking Velvet Assassin it uneven game. Starts almost from the earthquake, makes us a great "wow", but with each step the voltage drops, we see an increasing number of simplifications and shortcomings of the game. could say "what expect after studio which developed merely game based movie Boll?" But despite everything Velvet Assassin per titre craps not deserves. The game can pull, especially fans in the shade, and patiently waiting for his opportunity. Impressive and dynamic scene here is like a cat so all I recommend looking for strong emotions go to the album X-Men Origins: Wolverine.
Last Updated ( Monday, 31 August 2009 )
 
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